Find the access Techno Key to the Capital.Return to the 80s after saving the Digital KingdomĪll missable achievements, ordered from the earliest time you can get them.Get hold of the first floppy backup disk to restore the Creator’s lost Memory. The first backup disk is in Room of the Three Switches. The far east of the Techno-Fathers’ Castle (only accessible after you learn dash).The end of the Calculus 3 Room (the east exit from Totem Room).You can unlock it by activating three switches. Find the access to Taiyo Beam’s red symbol.This will unlock the locked room in Banks of the Achromatopsia River. In Lower Wings, after you learn uppercut, do an uppercut from the box and dash or charge to the left. In Oasis, instead of putting the meditation code to go to the other side of the Oasis, put this code instead: □, >, ∴. You can find both yellow and blue symbols in the other side of the Oasis and the red symbol when you get the Invisible code achievement. Find the Floppy Disk on the Technocrats’ balcony in the Capital.Yellow symbol (∴): The Perpetual Glitch, Nakunak’s Dwelling.Red symbol (∴): in the north exit of The Pier.The symbols are found in tricky places, here are they: You need to insert this code to the meditation area in The Abode of the Techno-Guru Compiler: ∴, ∴, ▽. It’s obtainable after you pick up a telephone call in the Old Telephone Box. Head to the west exit and follow the path to reach a switch. This will open the area south of the crying child. Head inside that area and take the Office Key next to the mother. Bring the Office Key to the Capital to access Communal Terrace. You should be able to get the achievement after you obtain the disk in the Capital, but there’s one more thing you can do. Use the disk on the pirate statue in “Access to the Onsen, the Thermal Baths”. There’s an envelope inside.You can only do this after you unlock dash stab power-up.ĭefeat the boss to get another backup floppy disk. Notice that you can change the letters here and use it to write the word in the box.Īnother box will fall from it, this one asking you to input Dale’s birthday. Now go to the room with the periscope and click on the machine at its right. When you get there you’ll see a box through the window, and the word RAT written on it. If you put all that together you get X=11, Y=5, D=30. The Hotel’s coordinates will take you to some sort of deep-sea looking fish, and the second part of the puzzle, Y=5įinally, the Chapel’s numbers will guide you to a leggy fish and the last clue, D=30 Look closely and you’ll notice the first part of the coordinates, X=11 This time around, you’ll have to look through the window where you do the fishing minigame.įollowing the Cabin’s coordinates will lead you to a marine monster, thought you can only see its eye. You will have to go to those locations where you’ll find clues for, you guessed it, more coordinates! But this will be the last one, promise. Good thing those Cubes aren’t in a rush to get out of the Lake. Once you find them, you need to go to each of those places and look through the periscope to find… even more coordinates. Please note that even if you try to input these locations into the radar, it will not recognize them as valid since it's only interested in the cubes. Now that we aren’t static, the next step is to use the map to find the coordinates for the Cabin, the Hotel and the Chapel. Once you set those coordinates in the radar, it will point you to the White Cube and you won’t be able to move the arrows until you reach it, but you are free to navigate anywhere you want until you fish your Cube. The coordinates for that one are X=3, Y=5, D=40. Next to this machine there’s a table with clues for where to find the White Cube. You’ll see that inside your very well equipped submarine, you have a radar where you can set coordinates to find the Cubes. For this guide I will be using the White Cube as an example since it’s the first you can get, but you should be able to do this right until before you get to the Golden Cube's location. First thing you'll need to do is get the submarine moving, and for this you’ll need to pinpoint the location of one of the cubes.
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